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  <title>Punchdev — notes on Unity's serialized formats</title>
  <subtitle>Technical notes on Unity prefabs, scenes, variant chains and version control.</subtitle>
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  <id>https://voxcub.com/articles/</id>
  <updated>2026-08-05T00:00:00Z</updated>
  <author><name>Punchdev</name><email>support@voxcub.com</email></author>

  <entry>
    <title>Every prefab variant is born with 11 overrides</title>
    <link href="https://voxcub.com/articles/unity-prefab-variant-default-overrides.html"/>
    <id>https://voxcub.com/articles/unity-prefab-variant-default-overrides.html</id>
    <updated>2026-08-05T00:00:00Z</updated>
    <published>2026-08-05T00:00:00Z</published>
    <category term="Prefabs"/>
    <summary>Create a Unity prefab variant, change nothing, and the file already contains eleven entries in m_Modifications — twenty-one if the root is a RectTransform.</summary>
  </entry>

  <entry>
    <title>Why a text diff of a .prefab file lies to you</title>
    <link href="https://voxcub.com/articles/unity-prefab-diff-fileid-guid.html"/>
    <id>https://voxcub.com/articles/unity-prefab-diff-fileid-guid.html</id>
    <updated>2026-08-05T00:00:00Z</updated>
    <published>2026-08-05T00:00:00Z</published>
    <category term="Diffing"/>
    <summary>Line-based diffs of Unity assets mislead in four specific ways: identity, reparenting, serialization noise and format corners.</summary>
  </entry>

  <entry>
    <title>Resolving Unity scene merge conflicts in Git</title>
    <link href="https://voxcub.com/articles/unity-scene-merge-conflicts-git.html"/>
    <id>https://voxcub.com/articles/unity-scene-merge-conflicts-git.html</id>
    <updated>2026-08-05T00:00:00Z</updated>
    <published>2026-08-05T00:00:00Z</published>
    <category term="Version control"/>
    <summary>What UnityYAMLMerge handles, what it cannot, and the checks to run before staging a merged scene.</summary>
  </entry>
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